Posted Date : 07th Mar, 2025
Peer-Reviewed Journals List: A Guide to Quality Research Publications ...
Posted Date : 07th Mar, 2025
Choosing the right journal is crucial for successful publication. Cons...
Posted Date : 27th Feb, 2025
Why Peer-Reviewed Journals Matter Quality Control: The peer revie...
Posted Date : 27th Feb, 2025
The Peer Review Process The peer review process typically follows sev...
Posted Date : 27th Feb, 2025
What Are Peer-Reviewed Journals? A peer-reviewed journal is a publica...
Dynamic 2D Video Using Neural Networks
Author Name : Yash Worlikar, Omkar Shingan, Sakshi Shinde, Arathi Kamble
ABSTRACT
During the recent years, there has been a rapid boon in the Video rendering, VFX and simulation industry. The current improvements in the hardware and software technology has enabled us to re-create real life phenomenon that were previously impossible to simulate. However, the computation required for such simulations is too large to use it for everyday applications. A single frame may take hours or even days to compute. Not to mention if a minor change is made the entire thing needs to be re-calculated which makes the process of editing much more tedious. The aim of the project is to make it possible to edit such environments without the need of such large computations through the use of Generative adversarial networks (GANs). The project aims to train a world model based on a dataset of a simple 2D sand simulation. We would we training the GAN networks with a large dataset of videos of a 2D sand simulation generated by us. The GAN would then attempt to generate similar videos in an attempt to simulate the dataset it was trained on. Later we would combine the GAN model with a simple video editing tool that would enable the user edit pre-recorded videos in multiple ways. The trained model would attempt to generate an output that would integrate these changes within the video.
Keywords— VFX, video rendering, generative adversarial networks